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Dominic Calkosz

Senior Game Designer on Hearthstone at Blizzard Entertainment.
Carnegie Mellon University School of Computer Science Alumnus.
Former President of the CMU Game Creation Society.

Hearthstone

As of January 2021, I am a full-time game designer on the Hearthstone team at Blizzard Entertainment!

During the summers of 2019 and 2020, I interned on the initial design team for Hearthstone. This included designing and implementing Ashes of Outland and Scholomance Academy! Every week on initial design was different. Our work spanned all facets of card design, including mechanics, theme, flavor, art descriptions, voice lines, and playtesting. I used a variety of tools such as Unity, Jira, HearthEdit (internal scripting software), and more.

Initial design is the very first step in a long process that each new expansion undergoes. Since I couldn't show any of the content that I helped to develop until months later, I designed a 2019 Blizztern card set. Also check out my 2020 Blizztern Virtual Expo Board!

Carnegie Mellon University

In December 2020, I graduated from the School of Computer Science at CMU with a minor in Game Design through the IDeATe program. Some of my favorite classes were: "Computer Game Programming", "Intro to Video Game Analysis", and "Great Ideas in Theoretical Computer Science".

In Spring 2019, I took a course called "Game Design, Prototyping, and Production", which is an intense team-project based course that gives students a hands on experience with rapid prototyping, iterative design processes, and project management. Some of my favorite games so far were created in GDPP, including Nesting, Beatsketball, and Helter Smelter.

Game Creation Society

The Game Creation Society is a student organization at CMU dedicated to developing video games. Every semester, the club divides into interdisciplinary teams, each setting out to complete a game from scratch in under 3 months. Many of my titles so far, including Binary Star and Cloak and Dagger, are products of GCS.

In 2020 I was President of the Game Creation Society. This involved various responsibilities, such as leading events, managing the other officers, and communicating with industry partners. It also involved transitioning the club to a remote settings as we adapted to the circumstances of COVID-19. In 2019 I was Chief of Operations; I was in charge of the GCS website (which I redeveloped from scratch), as well as managing club events and physical resources.

Cognitive Development Research

Cassie Eng is a Ph.D. Candidate in Developmental Psychology and Cognitive Neuroscience at CMU. For over 3 years, I was an RA in the Cognitive Development Lab helping Cassie research executive function development in pre-kindergarten children. Her hypothesis is that by pairing physical activity with cognitive engagement, we can improve children's performance on cognitive tasks. In 2017 & 2018, our work was focused on developing gamified versions of these tasks in Unity. In 2019 & 2020, we used those tasks to run experiments with kids at the CMU Children's School and collect research data. You can find our publications on Research Gate.

The Game Agency

The Game Agency produces education and corporate training games compatible across all web devices. I worked full-time with TGA in the summer of 2018, and continued working part-time into the fall semester. My work was primarily focused on The Training Arcade, an online platform for creating, sharing, and tracking an assortment of our custom games.

Working at TGA allowed me to delve into the world of web development, while simultaneously pursuing my passion of game development.

Boy Scouts of America

Starting in 2011, I was a Boy Scout in Troop 11 of Old Greenwich, CT. By 2017, I had earned the rank of Eagle Scout. In my formative years as a boy scout, I developed a love for the outdoors and learned an assortment of survival techniques and other useful skills. As a senior member of the troop, I took on a sequence of leadership roles and dedicated myself to achieving the rank of Eagle Scout. Along the way, I learned the values of responsibility and determination, and developed a new perspective on leadership.

Greenwich High School

I attended Greenwich High School from 2013-2017. My most memorable experiences all came from the clubs and teams which I was part of. As co-captain of the Science Team, I led weekly meetings and organized events such as bake sales and our annual trip to compete in the Northeast Science Bowl. On the Math Team, I participated in monthly competitions against other local high schools and traveled to Massachusetts to compete in NEAML each year. As a senior, I collaborated with a group of friends to revive and lead the Programming Club. I was also an active member of the GHS Tennis Team.