A static class to be used for saving persistent game data to a local directory. Created for Cloak and Dagger.
A scriptable object asset that can be generated automatically to store the sprites within a multi-sprite image. Used within a larger animation color palette system. Created for Cloak and Dagger.
An abstract, generic class, used to implement the UI for a match customization menu. Created for Cloak and Dagger.
A script for spawning waves of enemies as indicated by serialized scriptable objects. Created for Binary Star.