Skies of Pongoria is an exploration game built on Pong mechanics. Bounce through a strange, colorful world and uncover hidden mysteries.
Skies of Pongoria was my first game written entirely in C++. It was a solo project created in under 1 week for Computer Game Programming, a CMU course taught by Jim McCann. I went out of my way to experiment with the features provided by OpenGL, SDL, glm, and other libraries. As I designed the world, I focused more on engagement and surprises rather than total content, so as to create a shorter but richer experience.